MORGAN KAUFMANN PUBLISHERS
1984
États-Unis

Livres (9)
- 3D Game Engine Architecture
Programmation / conception - 3D Game Engine Design
Programmation / conception - Artificial Intelligence for Games
Programmation / conception - Artificial Intelligence for Games - Second Edition
Programmation / conception - Casual Game Design
Programmation / conception - From Pixels to Animation
Création graphique et sonore - Game Physics Engine Development
Programmation / conception - The Art of Game Design - A Book of Lenses
Programmation / conception - Understanding Motion Capture for Computer Animation and Video Games
Création graphique et sonore
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