PREMIER PRESS
États-Unis
Livres (50)
- 2D Artwork and 3D Modeling for Game Artists
Création graphique et sonore - 3D Game Engine Programming
Programmation / conception - AI Techniques for Game Programming
Programmation / conception - Beginner's Guide to DarkBASIC Game Programming
Programmation / conception - Beginning C# Game Programming
Programmation / conception - Beginning Direct3D Game Programming
Programmation / conception - Beginning Game Audio Programming
Programmation / conception - Beginning Game Level Design
Programmation / conception - Beginning Game Programming
Programmation / conception - Beginning Illustration and Storyboarding for Games
Création graphique et sonore - Beginning Math Concepts for Game Developers
Programmation / conception - Data Structures for Game Programmers
Programmation / conception - Focus on 3D Models
Programmation / conception - Focus on Curves and Surfaces
Création graphique et sonore - Focus on MOD Programming for Quake III Arena
Programmation / conception - Focus on SDL
Programmation / conception - Game Art for Teens
Création graphique et sonore - Game Design for Teens
Programmation / conception - Game Developer's Market Guide
Divers - Game Development Business and Legal Guide
Étude / dossier / enquête - Game Development with ActionScript
Programmation / conception - Game Programming All in One
Programmation / conception - Game Programming All In One - 2nd Edition
Programmation / conception - Game Programming for Teens
Programmation / conception - Game Programming for Teens - Second Edition
Programmation / conception - Game Programming Tricks of the Trade
Programmation / conception - Game Programming with Python, Lua, and Ruby
Programmation / conception - Game Scripting Mastery
Programmation / conception - Game Testing All in One
Technique - In the Mind of a Game
Étude / dossier / enquête - Isometric Game Programming with DirectX 7.0
Programmation / conception - Java 2 Game Programming
Programmation / conception - Mac Game Programming
Programmation / conception - Macromedia Flash MX 2004 Game Programming
Programmation / conception - More OpenGL Game Programming
Programmation / conception - MUD Game Programming
Programmation / conception - Multiplayer Game Programming
Programmation / conception - OpenGL Game Programming
Programmation / conception - Pre-Calculus for Game Developers
Programmation / conception - Programming Role Playing Games with DirectX
Programmation / conception - Programming the Nintendo Game Boy Advance : The Unofficial Guide
Programmation / conception - Real-Time Rendering Tricks and Techniques in DirectX
Programmation / conception - Simulation and Event Modeling for Game Developers
Programmation / conception - Software Engineering for Game Developers
Programmation / conception - The Dark Side of Game Texturing
Création graphique et sonore - The Game Producer's Handbook
Divers - The Zen of Direct3D Game Programming
Programmation / conception - UnrealScript Game Programming All in One
Programmation / conception - Visual Basic Game Programming for Teens
Programmation / conception - Visual Basic Game Programming with DirectX
Programmation / conception
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