TOUS LES LIVRES
- Game Design : Theory & Practice (2004)
- Game Design for Teens (2004)
- Game Design Foundations (2003)
- Game Design Perspectives (2002)
- Game Design Worshop (2004)
- Game Developer's Market Guide (2003)
- Game Developer's Marketplace (1998)
- Game Development : The Rock and Roll Years ! A life in pixels (2021)
- Game Development and Production (2003)
- Game Development Business and Legal Guide (2003)
- Game Development Essentials (2004)
- Game Development Essentials : Game Artificial Intelligence (2007)
- Game Development Essentials : Game Audio Development (2008)
- Game Development Essentials : Game Industry Career Guide (2009)
- Game Development Essentials : Game Interface Design (2006)
- Game Development Essentials : Game Level Design (2008)
- Game Development Essentials : Game Project Management (2007)
- Game Development Essentials : Game QA & Testing (2009)
- Game Development Essentials : Game Story & Character Development (2006)
- Game Development Essentials : Gameplay Mechanics (2008)
- Game Development Essentials : Mobile Game Development (2011)
- Game Development Essentials : Online Game Development (2008)
- Game Development Essentials : Video Game Art (2004)
- Game Development with ActionScript (2003)
- Game Development with LUA (2005)
- Game Devs & Others : Tales from the Margins (2018)
- Game Engine Architecture (2009)
- Game Engine Black Book : Doom (2022)
- Game Engine Black Book : Wolfenstein 3D (2022)
- Game Engine Gems 1 (2010)
- Game Engine Gems 2 (2011)
- Game Engine Gems 3 (2016)
- Game Graphics in C++ (1995)
- Game Guru : Role-Playing Games (2004)
- Game Guru : Strategy Games (2004)
- Game Level Design (2004)
- Game On : The History and Culture of Videogames (2002)
- Game Physics (2003)
- Game Physics Engine Development (2007)
- Game Plan : The Insider's Guide to Breaking in and Succeeding in the Computer and Video Game Business (2003)