TOUS LES LIVRES
- A Bit of Logo Magic - Adventures for Intermediate Programmers (1984)
- A Casual Revolution : Reinventing Video Games and Their Players (2012)
- A Composer's Guide to Game Music (2017)
- A Flight Simulator Odyssey (1989)
- A Gremlin in the Works (2021)
- A Guide to Japanese Role-Playing Games (2021)
- À la découverte des consoles insolites - L'histoire alternative du jeu vidéo (2021)
- A Parent's Guide to Computer Games (2000)
- A Parent's Guide to Nintendo Games (2000)
- A Parent's Guide to PlayStation Games (2000)
- A Parent's Guide to Video Games (1991)
- A Play of Bodies : How We Perceive Videogames (2018)
- A Shortcut Through Adventureland (1984)
- A Shortcut Through Adventureland - Volume II : Infocom (1984)
- A Tale of Two Halves : The History of Football Video Games (2024)
- A Theory of Fun for Game Design (2004)
- A Tribute to Juan Giménez (2020)
- A-IV Networks CEO - The Official Strategy Guide (1995)
- A-Train - The Official Strategy Guide (1992)
- A-Train Railroading (1993)
- A.M.O.K. - The Official Strategy Guide (1997)
- ABC Sports Indy Racing - Official Strategies & Secrets (1997)
- ABC to the VCS : A Directory of Software for the Atari 2600 (2005)
- ABC's Monday Night Football '98 - Official Strategies & Secrets (1998)
- Abismos y sinfonías : los cuentos de la saga Tales Of (2023)
- Abomination - Prima's Official Strategy Guide (1999)
- Ace Combat 04 : Shattered Skies - Prima's Official Strategy Guide (2001)
- Ace Combat 3 - Prima's Official Strategy Guide (2000)
- Ace Combat 5 : The Unsung War - Official Strategy Guide (2004)
- Ace Combat Zero : The Belkan War - Official Strategy Guide (2006)
- Ace's Guide to Galactic Tactics (1993)
- Aces of the Deep - Official Player's Guide (1995)
- Aces Over Europe - The Official Strategy Guide (1994)
- Achievement Relocked : Loss Aversion and Game Design (2020)
- Acorn - A World in Pixels (2020)
- Act of War : Direct Action - Official Strategy Guide (2005)
- Advanced 2D Game Development (2008)
- Advanced 3-D Game Programming Using DirectX 8.0 (2002)
- Advanced 3-D Game Programming with DirectX 7.0 (2000)
- Advanced Graphics Programming in C and C++ (1992)